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119 need help

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Post  SirSebstar Mon Nov 14, 2011 11:52 pm

dementia failed, but the above i wrote did work for me.

SirSebstar

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Post  Dual Smoke Mon Nov 14, 2011 3:52 pm

SirSebstar wrote:the topic specified no WB cards. Anyways, for rep grinding 117 is better, so i beat the 119 mission often enough and then started doing 117 for the rep.

replace draco with dementia then Razz

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Post  TheNecromancer Sat Nov 12, 2011 9:26 am

This deck worked 100% of the time for me:
Freddie
3x Lance Rider
Fortifier
Trident(optional)
Stormrunner
Titan
Rumbler
Nimbus
Mortar Bunker
TheNecromancer
TheNecromancer

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Post  SirSebstar Mon Oct 17, 2011 7:49 am

the topic specified no WB cards. Anyways, for rep grinding 117 is better, so i beat the 119 mission often enough and then started doing 117 for the rep.

SirSebstar

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Post  Dual Smoke Fri Oct 14, 2011 1:11 pm

I beat it with

Draco, 5x Pumm, 1x Malgoth, 2x Blood Pool, 2x Missile Silo

Surprising ability to take down cards via Silo.

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Post  SirSebstar Thu Oct 13, 2011 9:49 pm

this worked once out of 1.
freddie, 3 x reapers, poseidon, nimbus, rumbler,3 x sneaky brutes, titan.
core is to get out the poseidon asap, and then the healers. rumbler must be placed before the sneaky brutes.

the siege will kill the wall and other evade structure.
the sneaky brutes only need not to be killed, so getting healing out asap is essential. esp since that way you wont have to deal with too much rally on an anti air unit.
nimbus is there for the -1 all.
the overall presence of jam is a bonus.
the sneaky brutes follow the rumbles, and with 3 damage a turn, the walls crumble and the opponant dies.

i have more reapers, but 5defense looks so ... weak....

drawbacks, a few eary rally units, and or anti air can really eat your day. high strenght up front before you have your heal deployed with 3 turns on failed taking to the air means death.

SirSebstar

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Post  SirSebstar Thu Oct 13, 2011 8:59 pm

nope.

SirSebstar

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Post  SirSebstar Thu Oct 13, 2011 8:53 pm

i am thinking the same. i tried a heal bloodthirsty slowroll, that worked well in other missions. but that failed completely. cannot heal the 6 or more damage some of those can do a turn. 9 if they get their rally's right.

their 1/6 with 1 siege is also a problem.
if i want to be working on killing them for 20 rounds, i need at least some muscle, and not being able to attack does not interfere with siege..
...
mm.
thinking of a bt heal with dementia, banshee x4, malgoth, Raz..heir(to be played as last), draconian queen, pummel x2(for siege), raging prowler.
once it activates, it should give me max 6 heal a turn.
it really needs to survive though...

we will see.

SirSebstar

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Post  Dual Smoke Thu Oct 13, 2011 2:23 pm

I took down 119 with a pumpool :/ with dracorex as commander, mind you - which isn't very helpful for you.

You don't have to stack up on pierce to win. A couple things to note, it has very low siege and attack overall. Righteous cards are generally VERY defensive and healing based, and lack overall health. 1 drop pierce spam does work, but so does slowroll mass strike. I am sure a good aegis/bolide/pummeler could work wonders.

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Post  SirSebstar Thu Oct 13, 2011 8:24 am

I want to get 9 support carrier + benediction and some heal rightious (or draco) for sure. always wins!
for now

anyways, no draco for me, so how do i beat it?

edit:this does work
dalia or duncan with micromech 2x commander center havoc tainted blade hotwizer flurry walker hydra x2 orca deck like that (reply)

SirSebstar: thanks all

SirSebstar: much thanks indeed

gab34110: a motar bunker too i remember (reply)

SirSebstar

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